Introduction

Reference Types

General Information

public class Cat {
    String name;
    int age;
    String color;
    String occupation;

    public Cat(String name, int age, String color, String occupation) {
        this.name = name;
        this.age = age;
        this.color = color;
        this.occupation = occupation;
    }
}


public static void main(String[] args) {
    Cat MrTibbens = new Cat("Mr.Tibbens", 3, "Black", new Occupation("World Domination"));
    Cat Khajiit = new Cat("Khajiit", 5, "White", new Occupation("Thief"));
}

Main Pre-declared Reference Types

Reference Type Description
Annotation Provides a way to associate metadata (data about data) with program elements.
Array Provides a fixed-size data structure that stores data elements of the same type.
Class Designed to provide inheritance, polymorphism, and encapsulation. Usually models something in the real world and consists of a set of values that holds data and a set of methods that operates on the data.
Enumeration A reference for a set of objects that represents a related set of choices.
Interface Provides a public API and is “implemented” by Java classes.

*Source OREILLY

Example:

public class refTest{
    public static class House{
        private int price;
        public House(int price){
            this.price = price;
        }
        public void setPrice(int newPrice){
            this.price = newPrice;
        }
        public int getPrice(){
            return this.price;
        }
    }

    public static void main(String[] args){
        House house1 = new House(0);
        house1.setPrice(500000); // setting house price to $500,000, accessing same spot in memory to change
        System.out.println("House Price: " + "$" + house1.getPrice()); // printing the house price that was set
        House house2 = new House(0);
        house2 = house1; // telling house 2 to reference the same spot in memory as house 1. price should be the same :)
        System.out.println("House Price of House 2: " + "$" + house1.getPrice()); // printing the house price that was set
    }
}
refTest.main(null);
House Price: $500000
House Price of House 2: $500000

Value Types

Value Types (Primitive Types)

General Information

Differences

  1. Number and Definition:
  2. Memory Location:
  3. Assignment (Note the Difference!):
  4. Method Parameter Passing:
Reference Types Primitive Types
Unlimited number of reference types, as they are defined by the user. Consists of boolean and numeric types: char, byte, short, int, long, float, and double.
Memory location stores a reference to the data. Memory location stores actual data held by the primitive type.
When a reference type is assigned to another reference type, both will point to the same object. When a value of a primitive is assigned to another variable of the same type, a copy is made.
When an object is passed into a method, the called method can change the contents of the object passed to it but not the address of the object. When a primitive is passed into a method, only a copy of the primitive is passed. The called method does not have access to the original primitive value and therefore cannot change it. The called method can change the copied value.

*Source OREILLY

public class PrimitiveTypesExample {
    public static void main(String[] args) {
        // Declaration and initialization of primitive variables
        boolean isJavaFun = true;
        char grade = 'A';
        byte byteValue = 127; // byte range: -128 to 127
        short shortValue = 32000; // short range: -32,768 to 32,767
        int intValue = 42;
        long longValue = 123456789L; // The 'L' indicates a long literal
        float floatValue = 3.14f; // The 'f' indicates a float literal
        double doubleValue = 2.71828;

        // Displaying values
        System.out.println("Is Java fun? " + isJavaFun);
        System.out.println("Grade: " + grade);
        System.out.println("Byte Value: " + byteValue);
        System.out.println("Short Value: " + shortValue);
        System.out.println("Int Value: " + intValue);
        System.out.println("Long Value: " + longValue);
        System.out.println("Float Value: " + floatValue);
        System.out.println("Double Value: " + doubleValue);
    }
}

PrimitiveIterator.main(null);

Hacks

Part 1

public class Person {
    String name;
    int age;
    int height;
    String job;

    public Person(String name, int age, int height, String job) {
        this.name = name;
        this.age = age;
        this.height = height;
        this.job = job;
    }
}

public static void main(String[] args) {
    Person person1 = new Person("Carl", 25, 165, "Construction Worker");
    Person person2 = new Person("Adam", 29, 160, "Truck Driver");
    Person person3 = person1;
    int number = 16;
    System.out.println(number);
}
main(null);
16

Answer the following questions based on the code above:

Part 2

Question 1: Primitive Types vs Reference Types (Unit 1)

Situation: You are developing a banking application where you need to represent customer information. You have decided to use both primitive types and reference types for this purpose.

(a) Define primitive types and reference types in Java. Provide examples of each. Primitives represent single values with no methods or additional properties; consist of booleans, int, long, etc. Refer to objects, which are instances of classes Examples include classes, interfaces, arrays, and enumerated types.

(b) Explain the differences between primitive types and reference types in terms of memory allocation and usage in Java programs. In Java, primitive types are allocated memory directly on the stack, holding the actual data values, while reference types are allocated memory on the heap, storing references to objects. Primitive types are immutable, meaning their values cannot be changed once assigned, whereas reference types can refer to mutable objects whose states can be modified. Memory management for primitive types is straightforward, managed automatically by the JVM, while reference types require more complex management, involving dynamic allocation and garbage collection. Primitive types have default values if not explicitly initialized, while reference types default to null. Understanding these distinctions is essential for efficient memory usage and programming practices in Java.

(c) Code:

You have a method calculateInterest that takes a primitive double type representing the principal amount and a reference type Customer representing the customer information. Write the method signature and the method implementation. Include comments to explain your code.

// Customer class representing customer information
public class Customer {
    private double interestRate; // Interest rate applicable to the customer

    // Constructor to initialize customer with interest rate
    public Customer(double interestRate) {
        this.interestRate = interestRate;
    }

    // Getter method to retrieve interest rate
    public double getInterestRate() {
        return interestRate;
    }
}
public class Bank {
    
    // Method to calculate interest based on principal amount and customer information
    public double calculateInterest(double principalAmount, Customer customer) {
        // Calculate interest based on the principal amount
        double interest = principalAmount * customer.getInterestRate();
        
        // Return the calculated interest
        return interest;
    }
}
Customer John = new Customer(100);
Bank bank = new Bank(); 
System.out.println(bank.calculateInterest(501.92,John));
50192.0